Syntax: %btnimage(button[,filename])

Change the image assigned to a button to the given filename. The button parameter can be number or id. If the filename is not present, the current bitmap filename is returned.


Create a button:

#BUTTON 1 {Protect} {cast 'circle of protection'}

Now, assign a bitmap image to the button:

#CALL %btnimage(1,"protect.bmp")

To remove the bitmap from the button:

#CALL %btnimage(1,"")

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